For individuals with financial difficulties gambling can appear to be an attractive source of quick cash. Gambling may also be a way to celebrate good times, and it can relieve boredom. People who have trouble with their mental health, such as people who are depressed, anxious or suicidal, may be more attracted to gambling. People in poor neighborhoods tend to have higher rates of problem gambling.
The prevalence of gambling is increasing. It can be difficult to stop a person from gambling once they start. In some cases it is necessary to seek professional help.
Adolescents often begin gambling behavior at a young age, which can impact their mental health functioning as adults. In many cases, adolescents who develop serious gambling problems show signs of pathological gambling similar to those seen in adults.
A growing body of research has used socio-cultural approaches to the study of gambling. These perspectives are an important complement to psychological and economic models that have dominated gambling research in the past.
In addition to assessing a person’s social networks, identifying factors that contribute to gambling behavior, and developing strategies for reducing risk, it is helpful to consider how materials are used in the performance of gambling practices. This will allow for consideration of the role of materials in the process, and whether removing certain material elements might trammel harmful behaviors. For example, a person who uses a computer to gamble may be able to reduce the frequency of their gambling by changing the settings on their computer.